Agenda

- PURPOSE We will use this wiki to collaborate in an online learning environment. Our goal is to create a technology based assessment for The Great Gatsby using software applications and various online resources.

- LESSON OBJECTIVES 1. Demonstrate understanding of several motifs found in The Great Gatsby. 2. Create a project using **technology** to share the significance of the motif with other students. 3. Connect examples of literary terms to the author’s purpose or meaning. 4. Publish the project online to share with students and teachers around the world.

- GRADE LEVEL English III AP - 11th grade

- FACILITATOR'S NAME Stephanie Connor

- COMMUNITY MEMBERS Beverly Owen Becky Coker Megan Morrow

- ACTIVITY Allow the students the freedom to be creative and make connections to literature using technology instead of the traditional essay test.
 * Purpose**:

I. In creating the project, students must use one of the following software applications: 1. Moviemaker – see handout for requirements 2. Inspiration – must include hyperlinks to websites and Word documents
 * Description and Steps**:

II. Students must also publish their product online using one of the technology resources: 1. www.wikispaces.com (create a wiki to collaborate with peers outside of class – send teacher an invitation) 2. www.blogger.com (create a blog to document the steps in the process and display the finished product – send teacher a link to your blog) 3. www.teachertube.com 4. Video camera or digital camera (upload pictures on www.Flickr.com or similar site) 5. Student's choice, with approval

III. Procedure for group organization - These are questions that the students can ask each other on Day 1 1. Which software will we use? 2. What motifs and literary terms will we focus on? 3. How will we publish our product? 4. What technology resources do we have access to at school and at home? 5. What are each group members’ technology strengths and weaknesses? 6. Nominate a group leader and assign specific roles for each team member (Use these titles or make up your own: project manager, creative director, organizer, critical thinker, problem solver, etc). 7. Begin designing your project … be creative! Use the technology effectively! 8. Do we have written instructions for Inspiration? 9. Do students have access to teachertube? 10. We need to make sure that the assignments are equal.

One day to plan and brainstorm Four days to organize and create project Two days to present and publish projects
 * Estimated Time**: